using UnityEngine;
using System.Collections;

public class AtlasTexture
{
	public static Texture2D Create(Texture2D[] textures,out Rect[] rects)
	{
		Texture2D texture = new Texture2D(4096,4096,TextureFormat.RGBA32, false);
		
		rects = texture.PackTextures(textures , 0, 4096);
		
		return texture;
	}
	
}
